Super Danganronpa 2

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Super Danganronpa Another 2 The Moon of Hope and the Sun of Despair (슈퍼 단간론파 어나더 2 희망의 달과 절망의 태양), also abbreviated to Super Danganronpa Another 2 or more simply SDRA2, is a fully released Danganronpa Fangame created by LINUJ (린유즈). Super Danganronpa Another 2 is the sequel to LINUJ's first fangame Danganronpa Another Another Despair Academy.

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  • Super Danganronpa 2 font I was in the middle of making one DANK meme where Hajime says something he doesn't say in the actual game, but then I realized I don't have the font they used in SDR2. Does someone know where I can find a file with SDR2's font?
  • Aug 30, 2020 - Explore DespairfulHope.' S board 'Super Danganronpa 2! Goodbye Despair' on Pinterest. See more ideas about danganronpa, super danganronpa, danganronpa characters.
  • Super Danganronpa 2: Sayonara Zetsubō Gakuen Comic Anthology (スーパーダンガンロンパ2 さよなら絶望学園 コミックアンソロジー) is an anthology, a series of short stories themed around humorous non-canonical situations starring the cast of Danganronpa 2: Goodbye Despair. It was published by Ichijinsha.
Super Danganronpa 2: Sayonara Zetsubou Gakuen

Also known as: Danganronpa 2: Goodbye Despair
Developer: Spike Chunsoft
Publisher: Spike Chunsoft
Platform: PlayStation Portable
Released in JP: July 26, 2012

This game has unused areas.
This game has unused playable characters.
This game has unused graphics.
This game has unused models.
This game has unused text.

This game has a prerelease article
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Obligatory nude shower scene, and Chiaki's pantyshot.

Super Danganronpa 2: Goodbye Despair Academy is what happens when Danganronpa goes on vacation.

  • 3Unused Area
  • 4Unused Graphics
    • 4.1Early Character Designs
    • 4.2Placeholder and Test Graphics
  • 5Danganronpa Leftovers

Sub-Pages

Prerelease Info


Logic Dive Maps
DIVE DRIVE

Unused Character

A model named test_usami_model.gmo, which features running and idling animations. This character seems to originate from the PlayStation Mobile SDK, and based on its name is most likely a placeholder for Monomi in the Magical Girl Miracle ★ Monomi minigame.

Unused Area

Unused Court Room

A leftover courtroom from Chapter 3 of Danganronpa. Unlike the ones used in Danganronpa 2, Monokuma's chair and the stands are simple textures.

Unused Graphics

To do:
  • Unused Fuyuhiko variants, with/without eyepatch.
  • Fuyuhiko Chapter 3 Closing Argument sprite sketch.

Early Character Designs

Super

These designs are attached to 2D model files. Because of the way the game handles these particular model files, the original images are vertically squished, distorting how the characters should appear. The majority of the following images are model renders, which retain the intended body proportions. However as a result of this, the lower half of each body is quite blurry due to a lack of image data. Most of these are identical to the character's concept art that appears in the in-game gallery and on the official box art, though some have minor differences.

Hajime Hinata

Super Danganronpa 2 Survivors

Early
Final

Nagito Komaeda

Early
Final

Chiaki Nanami

Super Danganronpa 2 Komaeda Nagito Manga

Early
Final

Akane Owari

Akane's shoes are black in this early sprite, but white in the final version.

Early
Final

Nekomaru Nidai

The flower on Nekomaru's pant leg was removed in the final.

Early Design 1Early Design 2Early Design 3Final

Sonia Nevermind

Early
Final

Kazuichi Soda

Early
Final

Gundham Tanaka

Early
Final

Byakuya Togami

EarlyFinalEarly (Deceased)Final (Deceased)

Mahiru Koizumi

Early
Final

Fuyuhiko Kuzuryu

Early
Final

Peko Pekoyama

Early
Final

Mikan Tsumiki

The red cross on Mikan's apron was replaced with a design of intersecting red stripes, most likely because the Red Cross is trademarked.

Early
Final

Ibuki Mioda

Early
Final

Hiyoko Saionji

Early
Final

Teruteru Hanamura

Early
Final

Monokuma

Early
Final

Monomi

Early
Final

Monomi (Trial)

Early
Final

Placeholder and Test Graphics

Spot Selection

These eight images depict points of interest that can be selected in a scene. Their in-game versions are included below each for comparison.

Spot Selection
In-Game

A scene from the first game, where Makoto first meets his classmates.

Spot Selection
In-Game

The beach house, after the second murder.

Spot Selection
In-Game

The masked hanging scene at Titty Typhoon.

Spot Selection
In-Game

A schematic for Strawberry House and Grape House.

Placeholder


Multiple instances of this file are present, for numbers 146 through 172 and 182 through 197.


A versatile placeholder screen for cutscenes. Comes equipped with numbers.


A placeholder screen for the time bomb in Jabberwock Park. The text translates to 'Going down... Time until destruction: [...] Days'.


A placeholder item graphic that reads Monokuma File 1. A Monokuma File is a key item for each trial that details the murder.


A placeholder icon for gallery mode. There are copies for numbers 145 through 150.


Two test graphics for the 'Island Mode' minigame. The image on the left simply details obtaining certain items, or accomplishing certain tasks. The list graphic is intended to scroll vertically in the empty space on the right image. The white text at the top of the right image reads '行動中 / In Progress'. This section of the image was replaced with an animation of Monomi flying between Start and Finish goalposts as a timer. The white text on pink background says '早送り / Fast-Forward'.

JapaneseEnglish
ケモノ肉Beast Meat
接着剤接着剤接着剤接着剤接GlueGlueGlueGlueGl
海藻Seaweed
宿をキレイにした!Cleaned the hotel!
ジャバラルドJabbamerald
体力がすこし回復した!Recovered a little bit of energy!
牛乳Milk

These strings repeat in the left graphic three times in a row. '宿をキレイにした! / Cleaned the hotel!' is slightly different here compared to the final version of the game, where it's written '宿を掃除した'. The '体力がすこし回復した! / Recovered a little bit of energy!' message doesn't appear in the final game, but would have likely been used to show the results of a character resting.

(Translations: BlackDragonHunt)

Unused Demo images


A save file icon for a demo version of the game which was never released.

Miscellaneous


Byakuya has a mugshot for class trial discussions that goes unused, and Usami has a mugshot for Nonstop Debates. Neither of these characters appear in trials (except as Monomi in Usami's case), but Byakuya's Nonstop Debate mugshot is used for his Shot Through the Heart event in Island Mode. It might have been intended for a Demo trial where a different murder happens, and Usami does not get transformed into Monomi for the case, similar to what happens in Danganronpa and Danganronpa V3.


Placeholder Truth Bullet graphics that say Positive and Negative; for the 'Affirm' and 'Deny' bullets in Shot Through the Heart events in Island Mode.


The game uses mist overlays during the 'Man's Nut' shower scene to cover up Mahiru and Hiyoko, but the base image is a lot more revealing, including nipples for Mahiru drawn, surprisingly.


Much like the previous image, the scene of Chiaki facing the camera in Chapter 6 has Chiaki's thighs and underwear(?!) drawn on the moving part for her legs, but most of it is covered by her skirt.

Danganronpa Leftovers

To do:
Tons, including Influence/Focus Gauges and Hangman's Gambit graphics.

Chapter 3 Early Designs

Both the early and final designs for Danganronpa's Chapter 3 murder artwork are leftover.

EarlyFinal

Dithering Test

The dithering test images make a return. The various levels of dithering are more prominent in the evidence images.

Miscellaneous

A leftover present icon.

Gallery Icons

150 gallery icons are leftover from the first game.

The Danganronpa series
PlayStation PortableDanganronpa: Kibou no Gakuen to Zetsubou no Koukousei • Super Danganronpa 2: Sayonara Zetsubou Gakuen
PlayStation VitaDanganronpa: Trigger Happy Havoc • Danganronpa 2: Goodbye Despair • Danganronpa Another Episode: Ultra Despair Girls • Danganronpa V3: Killing Harmony
PlayStation 4Danganronpa: Trigger Happy Havoc • Danganronpa 2: Goodbye Despair • Danganronpa V3: Killing Harmony
WindowsDanganronpa: Trigger Happy Havoc • Danganronpa 2: Goodbye Despair • Danganronpa V3: Killing Harmony (Demo Version)
iOSDanganronpa: Unlimited Battle
Retrieved from 'https://tcrf.net/index.php?title=Super_Danganronpa_2:_Sayonara_Zetsubou_Gakuen_(PlayStation_Portable)&oldid=970005'
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ABOUT THIS GAME

Jabberwock Island – once a popular tourist destination, this now uninhabited island remains oddly pristine. You and your classmates at the elite Hope's Peak Academy have been brought to this island by your super-cute teacher for a 'lovey-dovey, heart-throbbing school trip.' Everyone seems to be having fun in the sun…until Monokuma returns to restart his murderous game! Trapped on this island of mutual killing, your only hope of escape rests in solving the island's mysteries. But be warned—sometimes the truth can be its own despair…

Key Features

  • Deadly Island Vibes: Murder is the only means of escape when you're trapped on this island paradise. As your fellow classmates start dropping like coconuts, you'll need to delve into each murderous incident, forage for clues, and interview your classmates to reveal the opportunity, motive, and means behind each killer case!Tribal Council: You'll go head-to-head in all new minigames with the other students during the Class Trial, shooting down their false truths and using your evidence to uncover what really happened. But watch out! If a student is unconvinced, they'll challenge you to a one-on-one Rebuttal Showdown and force you to defend your argument!

    Survival of the Keenest: Match up your evidence with your fellow classmates' arguments and determine who's really telling the truth. Once you've got a suspect in your sights, turn up that tropical heat in a variety of timing and reflex-based game systems to reveal the ultimate truth and escape with your life!

    Steam Features: Supports Steam Achievements and Steam Cloud with plans to add Steam Trading Cards

SYSTEM REQUIREMENTS

Mac OS X
MINIMUM:

Super Danganronpa Another 2

    • OS: Windows 7
    • Processor: 2.8 GHz Intel Core 2 Duo or better
    • Memory: 3 GB RAM
    • Graphics: OpenGL 3.2 compatible GPU with at least 1GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: PS4 or Xbox 360 Controller or Direct Input compatible controller
RECOMMENDED:
    • OS: Windows 7
    • Processor: Intel(R) Core(TM) i5-3470 or better
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2 compatible GPU with at least 1GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 6 GB available space
    • Additional Notes: PS4 or Xbox 360 Controller or Direct Input compatible controller

Super Danganronpa 2 Free Download

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Super Danganronpa 2 Another

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